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Is it possible to use an 8k .raw map in a terrain? through unconventional methods?
Hi, I was just wondering if there was a way to force the limits of the terrain system to take an 8k map, rather than having to tile and splice several terrains together using 4 4k maps. The reason I ask is because typically when tiling terrains using software like world machine, you end up with odd abnormalities, (atleast what I've seen so far) when blending tiles, but I haven't tried 100% blended yet, and am currently baking that out to see how it looks (it takes forever in comparison to just making an 8k texture).
SO TL;DR, is there a way to force an 8k raw map on a terrain? (I dont know whether the 4k is being limited by a performance limiter or is literally the best the system can handle)
Answer by mattis89 · Oct 20, 2017 at 10:57 PM
Hello! Im trying to bake my 8k terrain rigjt now.. it have took 12 hrs .. im on pass 9/11.. probes.. lets see.. i got an error when i started , it complained something about atlas size default. I dont know what it means? Have you made an 8k terrain and succeeded baking it? @CastleIsGreat