Align the bottom of a sprite to the bottom of a collider
I have an object with a character controller that has a child object with a sprite renderer. The sprite renderer on that child object uses a Sprite Atlas to change sprites during the course of the game. The Atlas contains many frames of animation from files that are all the same size, but seems to resize each frame to it's visible bounding box when the game is run, causing the size of the sprite to change from frame to frame. This is making aligning the child object visually with the main object very difficult.
How can I align the bottom center of the sprite with the bottom center of the character controller collider in the parent object?
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