Changing the transform on a shooting point?
Hello! So I am testing on some features to a project me and 2 other mates are going to produce in school. And I prototyped a 2D character moving on a 3D cube. It can shoot and move. However, I made so whenever I go left or right, the character flips to the correct direction.
Is there a way that I can change the "shooting point"(The transform from where the shots are fired) so it's in front of the character but when it's flipped? Basically moving the shooting point to the other side of the sprite.
Also if you can change the direction where the shots go?
Helpful answers are very appreicated as well as the ones who tries to be helpful of course! :)
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