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Question by Dracolyte · Apr 06, 2021 at 07:58 PM · animationblenderriggingblender-exportinghumanoid

How do i fix these misconfiguration errors on humanoid rigs?

I literally cant find any help in the internet. I took a model from the assetstore and used its sourcefile (.blend) in blender to create animations. In blender these animations are how they should be. But in unity its really f!*#ed up. I imported my new fbx file in to unity and tried to make the rig from generic to humanoid. Everytime when i try to make the avatar definition to "Copy from other avatar" (I selected the source model from the assetstore), i get this: File 'Player' copied Avatar Rig Configuration mis-match. Transform hierarchy does not match: Transform 'B-thigh_L' for human bone 'LeftUpperLeg' not found. How do i fix these errors???? What am i doing wrong in blender or in unity. Btw if i make the avatar definition to "Create from this model", the animations kinda work but are still broken. I have an idle animation, where the shoulders just move up and down to create a kinda breathing animation. Guess what unity does. Instead of animating the shoulders, it takes the rigs from both hands and moves them up and down (without even moving the actual visible hands). Guys please help me with this.

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