Unity terrain textures incorrect on mobile
So I'm currently creating a Unity app that I want to run with Google Cardboard on Android. I found this asset pack (https://assetstore.unity.com/packages/2d/textures-materials/grass-and-flowers-pack-1-17100) and tried to export for mobile, but the textures showed up funky and incorrect on my phone (HTC One running v. 5.0.2). It might be an issue with billboarding? The grass textures are showing up like crosses.
The textures show up fine on the unity game preview / running, and on an exported PC app.
I think it's an issue with my Android device not able to handle the graphics -- if so, what do I need to change to get this to render correctly? Also, I've tried both with and without the cardboard sdk -- the graphics render badly either way.
On PC
On mobile
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