Mobile render problem
hey guys,
if I'm building my android game and play it on my smartphone it renders like 30 units of reflection. I got on my materials a color with metallic effects. In Unity and Unity Remote evrything renders right but if I build it and install it it just renders a few units. Tried to change "clipping planes" on camera but nothing changes.
Any ideas ?
Answer by migmig765 · May 24, 2018 at 07:27 PM
I think that the biggest problem is that the materials wont render correctly on android. If I change the close to a standart material with a simple green it gets a bit better but is still buggy
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