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Character lighting issues
My character model will not be affected by lighting. His material is unlit/texture. I changed it to legacy diffuse. This worked however the shading was bad and the material quality looked terrible.
The scene lighting is set to ambient source of a black color. I do not have any light mapping baked. I don't know how to fix this really.
The one thing that works is changing the material to Toon/Basic and changing the color to a darker color manually as it gets darker though I do not really want to do this.
Suggestions?
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