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Question by Shanmf3d · Jul 23, 2019 at 06:03 PM · meshlightingmateriallightmappingemissive

LWRP Lightmapping issue in 2019.1.11f1 when using emissive materials

Hi guys, i'm not entirely sure if this is the right area to post this, and we have not been able to find anything remotely similar interms of the issue.

We been using an emissive materials to internally light internal rooms for the current setup that we have. Currently we have decided to upgrade to the current version of unity 2019.1.11f1.But unfortunately when trying to use the an emissive material for the roof light, it just created a sort of white mask over the camera.

We have also tried this with 2018.4.4, but this version does bake emissive materials at all, which is why i upgated to the latest version to see if it was rectified. I'm not sure what is actually causing this issue, hopefully someone could shed some light on this for me. That would indeed by much appreciated.

Please find attach screenshots below.

alt text Emissive Material with 2019.1.11f1 version.

alt text Missive Material with 2018.2.0f2

Many thanks.

withemission-20191.jpg (291.9 kB)
withemission-20182.jpg (280.3 kB)
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