Question by
builditpossible · Mar 05, 2017 at 03:25 PM ·
collision detectioncharacter controllerplane
Character moves up from plane due to character controller radius and hight.
Character in my games moves up from the plane due to collision radios. When i reduce it, character moves down slightly. I want character stick to ground. How can i keep the collision radious and hight to 1 and make the character stick to ground?
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