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Should i create animations for different directions for a single animation?
,I'm creating a combat game, and in this game punching enemies will trigger a fly back animation. This animation only works when the player is looking straight into in front of the enemy, since i created enemy animation to just fly back in one direction, and it can't work if the player was behind the enemy punching him the enemy would go in the player's face same thing with punching sideways. Should i create 4 animation for this one animation or there is another way to do it, and if there is way how do i get to know where the enemy is facing or where the player is facing the enemy example: the player is behind the enemy
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