Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by BenDurch · Apr 25, 2016 at 06:03 PM · physics2dcollider2dvector2pointclosest

i need help making this code work with 2D physics.

i found this code that works wonderful with 3d physics, but i am making a 2d game. what i need is for objects to find the closest point on any planet's collider so i can add forces toward that planet. the reason i want it to find the closest point and not the closest planet is because i also want objects to attract to the closest surface. this will allow things such as walking on walls that are attached to a circular object we will call a planet.

here is the code:

i am mainly focused on just finding a Vector2 point to attract the object to. remember, it needs to be 2D

 using UnityEngine;
 using System.Collections;
 
 //OverlapSphere Test
 public class OverlapSphere : MonoBehaviour {
 
     public float maxSearchDistance = 50.0f;
     public Collider thisOne;
     public LayerMask lm = ~(1<<8 | 1<<9); //Player and Terrain
 
     public Vector3 temp;
 
     void Update ()
     {
         Collider[] myColArray;
         float lastLength = maxSearchDistance;
         bool flagSet = false;
 
             myColArray = Physics.OverlapSphere(transform.position, 50.0f, lm);
             for(int i = 0; i < myColArray.Length; i++)
             {
                 temp = myColArray[i].ClosestPointOnBounds(transform.position);
                 Vector3 tempLength = temp - transform.position;
                 float sqrLength = tempLength.sqrMagnitude;
 
                 if(sqrLength < lastLength*lastLength)
                 {
                     thisOne = myColArray[i];
                     lastLength = tempLength.magnitude;
                     flagSet = true;
                 }
             }
             if(flagSet)
             {
                 Debug.Log(thisOne.gameObject.name);
             }
     }
 }
 

 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

54 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Ignore Collider Grip, Object / Player Knockback 1 Answer

What is the math behind Collider.ClosestPointOnBounds? 1 Answer

How to write an overlap sphere 2D 0 Answers

Physics 2D with tile collider corner problem 2 Answers

Had to turn off gravity scale, but now player goes through walls 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges