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Question by Adrian-Salarda · Apr 28, 2016 at 08:52 AM · physics2dcollider2dontriggerstayoverlapsphere

How to write an overlap sphere 2D

Just trying to figure out how to write out a physics.overlapsphere in unity. Haven't used this kind of code yet. Would really appreciate the help, thank you.

 void OnTriggerStay2D (Collider2D target) { 
     target = Physics2D.OverlapCircle (1,7);
     if (target.tag == "Player")  
     {  
         AttackPlayer ();
     }
 }
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