Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by airbagnr1 · Jan 19, 2016 at 08:21 AM · timercapture

Capture Zone Timer

Hi I'm current creating a script that when the player enters an object a timer in the screen increases. However the timer only goes up by a second or a very little amount every time the player walks in the object. I'm trying to fix it so that once the player enters the object the timer keeps increasing. I know that I have to do something with the update method but I really don't know? I'm kinda new to c# as well! Thanks for all the help!

 public class CapturZone : MonoBehaviour {
     public Text captureText;
 
     public float startTime;
     public string currentTime;
 
     public float targetStartTime;
     public string targetCurrentTime;
     
     // Use this for initialization
     void Start () {
     captureText.text = "Capture Point held for: " + currentTime;
     }
     
     // Update is called once per frame
     void Update () {
 
     }
 
     void OnTriggerEnter(Collider other)
     {
         if(other.gameObject.tag == "Player")
         {
             gameObject.GetComponent<Renderer>().material.color = Color.green;
             startTime += Time.deltaTime;
             currentTime = string.Format("{0:0}", startTime);
             print(currentTime);
             captureText.text = "Capture Point held for: " + currentTime;
             Debug.Log("Player hit capture zone");
         }
         if(other.gameObject.tag == "Target")
         {
             gameObject.GetComponent<Renderer>().material.color = Color.red;
             targetCurrentTime = currentTime;
             targetStartTime -= Time.deltaTime;
             targetCurrentTime = string.Format("{0:0}", startTime);
             print(targetCurrentTime);
             captureText.text = "Capture Point held for: " + targetCurrentTime;
             Debug.Log("Target hit capture zone");
         }
     }
 }
 

Thanks for the help!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Getting a timer to go to 0 1 Answer

Cant get my Timer to add time. 2 Answers

System Timer main thread 0 Answers

Countdown timer... 2 Answers

How to make GameOve Appear when times'up in unity? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges