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Question by Icarus370 · Jan 17, 2016 at 08:50 PM · timer

Cant get my Timer to add time.

 var startTime:float;
 var timeRemaining:float;
 var count:int = 0;
 var started:boolean = true;
 
 function Start()
 {
 
 }
 function Update () 
 {
      Countdown();    
 }
 function Countdown()
 {
     if(started == true && count == 0)
     {
         startTime = 60.0;
         count++;
     }
     
     timeRemaining = startTime - Time.time;
     ShowTime();
     if(timeRemaining < 0)
     {
         timeRemaining = 0;
         TimeIsUp();
     }
 }
 function ShowTime()
 {
     var minutes:int;
     var seconds:int;
     var timeString:String;
     minutes = timeRemaining/60;
     seconds = timeRemaining%60;
     timeString = minutes.ToString() + ":" + seconds.ToString("D2");
     guiText.text = timeString;
 }
 
 function TimeIsUp()
 {
     Application.LoadLevel("Lose Screen");
 }

//script that tells timer to add time

 var points:int;
 var addTime: Timer;
 
 function Start () 
 {
     addTime = GameObject.Find("Timer").GetComponent(Timer);
     points = 0;
 }
 
 function Update () 
 {
 
 }
 
 function OnTriggerEnter(Col : Collider )
 {
     if(Col.gameObject.tag == "Pickup")
     {
         points += 10;
         Destroy(Col.collider.gameObject);
     }
 
     else if(Col.gameObject.tag == "Token")
     {
         addTime.timeRemaining += 5.0;
         Destroy(Col.collider.gameObject);
     }
 }
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Answer by NoseKills · Jan 17, 2016 at 11:29 PM

You are calculating timeRemaining in Update()

 timeRemaining = startTime - Time.time;
 ShowTime();
 if(timeRemaining < 0)  {
 ...

It doesn't matter if you add to timeRemaining in some other script since your main script is setting the value of it in a way that overrides everything else :

 // other script 
 timeRemaining = 1000000000;
 // main script
 timeRemaining = startTime - Time.time;

You have to do one of the following (for example)

1) add another variable to keep track of added time and use that in calculating timeRemaining timeRemaining = startTime - Time.time + addedTimes;

2) add your += 5.0f to startTime instead

3) count down timeRemaining with -= Time.deltaTime so you don't completely override it at any time

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Answer by Icarus370 · Jan 18, 2016 at 12:05 AM

Ahhh that makes sense. This solved my problem. thank you!

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