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               Question by 
               eco_bach · Apr 11, 2021 at 12:49 PM · 
                mobilefbxmobileoptimization  
              
 
              Managing FBX files for mobile
Creating a client demo targeting both Android and desktop. A simple application containing just 3 scenes which are loaded -unloaded sequentially.
Each scene has several FBX files which have bean manually placed in the editor, NO dynamic loading is taking place.
Will I need to make use of 'Addressables'? (replaces AssetBundles) https://docs.unity3d.com/Packages/com.unity.addressables@1.17/manual/index.html
Are there any other memory or resource related tips when handling FBX files for mobile?
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