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Question by NKlawitter · Apr 18, 2016 at 08:13 PM · uiwindowsfontfonts

How can I create Font objects at runtime?

Hi Everyone!

I'm looking for a way to grab a .ttf file from StreamingAssets and use it as a Font object for my UI.Text components.

I need this to be created at run time because I've built an editor in Unity which allows users access to their installed system fonts. The editor then packages a config file into a player application (also a unity app) to be played back on other machines. Trouble is, the other machines might not have the installed system font used by the initial editor and referenced by said config.

I'd like to be able to access the same sort of functionality of importing a font into my project, but on the fly. Any ideas?

So far my only avenue seems to be to ship the font with the player app and somehow install the font locally when the player notices it isn't installed. But I'd like a less clunky solution for sure.

Also, target platform is windows 7 and 8.

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