Question by 
               Ashrafzadeh · Apr 17, 2016 at 12:23 PM · 
                unity 5networkingphoton  
              
 
              Poker Game network logic
Hi
I created a single player poker game. Now I want to change it to a network game.
I want to use Photon(for network) and Playfab(game server).
My problem: I want to run important game functions (like who is turn or find the winner) in server and not in clients, So I don't know how to do it!!!
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