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Question by cidmodder · Jan 20, 2011 at 01:26 AM · blendermodelingplanets

creating planets in blender

I want to create planets in blender. What is the best way to do this? Should I just make the spheres and then manually edit them there? Is it possible to walk on the surface of this sphere once I make it? Should I just make a textured planet and then make a flat 2-d level that represents the surface and when you get so close it turns into the 2-d map? Are there faster ways to do it? I've been doing alot of research and the procedural stuff I've found haven't been very good or helpful and I don't even know if thats what I really need. Hope some one can help!

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avatar image yoyo · Jan 20, 2011 at 07:25 AM 0
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All the standard scripts for camera control and movement that come with Unity will assume a flat surface with the y-axis pointing up. You could implement walking on a sphere, but you'd have to do a lot more work yourself.

avatar image cidmodder · Jan 20, 2011 at 05:35 PM 0
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how do i change the orientation when it touches the planet to make the y axis be tangent to the planet the whole time?

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Answer by _Petroz · Jan 20, 2011 at 01:40 AM

There are a few questions in there. Firstly to learn Blender you should talk to the Blender community: http://blenderartists.org/forum/

There are a number of ways to make a planet you can walk on. The easiest would be to have a layer of clouds and when the player hits that layer, unload the sphere and load a flat terrain.

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avatar image cidmodder · Jan 20, 2011 at 01:47 AM 0
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I dnp't know how to unload that sphere. is that a blender thing or is that a script thing? I feel confident to make the planets in blender but it would just be a pain.

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