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Same object with simple textures has completely incorrect results in unity when imported from blender.
Hi guys so I have this model that I made and set 1 material with 1 texture on it. In blender as you can see from pictures everything is correct. But in unity faces seem to have different color even that it is same texture. Yes I have imported my materials externally(Made material in unity added my texture on it and then assigned material to it). And Yes my face orientation is outside and there are none faces with wrong orientation I checked. Had headaches for 2 days about this. If someone could help me I would be very happy
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