Question by
Hijackedbrain · Sep 30, 2015 at 06:18 PM ·
monodevelopdebuggerbreakpoint
Breakpoint in Start function not caught
Hello,
I added several breakpoints in the Start() function of one of my scripts. But monodevelop/unity debugger refuses to catch them. It just plain ignore them... Did I do something wrong ? Or is it just impossible to put breakpoints in the Start function for wizardry reasons ?
Thanks for reading, and more thanks for those who'll answer me.
Comment
Is the script used by anything? Add a Debug.Log in the same Start method and make sure it's actually being called.