Could not connect to debugger on iPhone
Hello!
My MonoDevelop-Unity can't attach to my game running on an iPhone. I've searched around and tried various things, but to no help. I'll give as much information about this as possible:
I'm running Unity 5.2.2f1
The application runs well on Windows, Osx and Android
I build the application in Run in Xcode as Debug, with development build and script debuggning enabled.
I compile the project in Xcode and launch it directly from Xcode on an iPhone 4s.
I can attach the profiler without a problem
I get console output in Xcode
The mac and the iPhone are connected to the same WiFi network
I can see the iphone in the "attach to device list", but after choosing it i get the "Could not..." message after a second or so. If there's any other information that you think could help, please ask and i'll provide it.
the iphone is running on iOS 7.1.2
I'm seeing the same thing, I can connect and debug on my iPad, but with my iPhone 6s I get the same message after a second or so. Unity 5.3.4f1. Has anyone solved this problem?