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Question by iGotcha · Dec 18, 2015 at 05:14 PM · iosmonodevelopdebugger

Could not connect to debugger on iPhone

Hello!

My MonoDevelop-Unity can't attach to my game running on an iPhone. I've searched around and tried various things, but to no help. I'll give as much information about this as possible:

  • I'm running Unity 5.2.2f1

  • The application runs well on Windows, Osx and Android

  • I build the application in Run in Xcode as Debug, with development build and script debuggning enabled.

  • I compile the project in Xcode and launch it directly from Xcode on an iPhone 4s.

  • I can attach the profiler without a problem

  • I get console output in Xcode

  • The mac and the iPhone are connected to the same WiFi network

  • I can see the iphone in the "attach to device list", but after choosing it i get the "Could not..." message after a second or so. If there's any other information that you think could help, please ask and i'll provide it.

  • the iphone is running on iOS 7.1.2

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avatar image infosekr · May 08, 2016 at 07:15 AM 0
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I'm seeing the same thing, I can connect and debug on my iPad, but with my iPhone 6s I get the same message after a second or so. Unity 5.3.4f1. Has anyone solved this problem?

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