Placing GameObjects in a circle in scene view
I'm looking to do something similar to what is shown and solve in here: http://answers.unity3d.com/questions/1012503/left-and-right-player-movements-restricted-to-a-ci.html
However, I would like place platforms around the GameObject that is at the center (rather than having something akin to the large plane in the link). Is there a way to accuratly place said platforms without switching to Play mode to get transform locations, then moving back to scene view to make the change?
I saw that the PlayModePersist asset might help ease that process some, but I'm hoping there is another route. It looks like if I wanted to place the objects on play I could insert a script and spawn the GameObjects in the proper locations, but I rather have them there from the start.
I'm looking to produce something similar to the image included, but with accurate placement.
Answer by andrei2699 · May 12, 2016 at 08:18 PM
I think an answer to your question can be this.
I tried this out and it looks to be just what I need. Thanks for the quick reply andrei! I'll update with comments as it moves along for anyone else that looks for an answer later.
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