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Question by milgrade · Oct 10, 2017 at 04:33 PM · transformpositionvector3controllertransition

Move plane horizontally using 2D controller

Have map on plane on floor. Trying to use Bluetooth clicker to "walk" the map from static camera perspective. In other words, when rotating clicker I'd like map to move not camera. Clicker provides x, y offsets, which is fine because map.y location is static, so am substituting clicker.y offset to represent map.z changes. Here's what I have so far which relatively works, but not as desired. Believe there's a better way.

 void NavigationUpdatedEvent(InteractionSourceKind source, Vector3 normalizedOffset, Ray headRay)
 {
     float x =  0.5f;
     float y = map.transform.position.y;
     float z = 0.5f;

     if(normalizedOffset.x < .5)
     {
         x *= normalizedOffset.x + .5f;
         map.transform.position += Vector3.left * x;
     }
     else
     {
         x *= normalizedOffset.x + .5f;
         map.transform.position += Vector3.right * x;
     }

     if(normalizedOffset.y < .5)
     {
         z *= normalizedOffset.y + .5f;
         map.transform.position += Vector3.forward * z;
     }
     else
     {
         z *= normalizedOffset.y + .5f;
         map.transform.position += Vector3.back * z;
     }
 }
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