Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Bawnty · Apr 12, 2016 at 05:10 PM · 2d gamesphere

pointerEnter on a sphere, in a 2D project

I'll try not to look like a complete idiot on my first question but I am.

In my Unity 2D project, I've found the sphere to have the ideal circular shape I'd like to use for mouse/touch inputs for the game, however,

-The Sphere only appears in the scene editor, not the game. -The EventSystem does not highlight that the sphere has the mouse entered when the mouse is supposedly over the object. -In attempting to use the sphere as a child object, only the parent Image is highlighted (the only real use of the sphere is as a hitbox for various uses, dragging or rotating the image).

With all that said, here's my questions.

  1. Why can't I see the sphere in the game view?

  2. Is there a way to use the sphere as the UI hitbox I'm after, or is there a better way to get a circular hitbox?

Thanks for your time on this

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by TBruce · Apr 13, 2016 at 02:31 AM

@Bawnty I am not sure what you are looking to do. I also do not know why you are not able to see the sphere in your game view. Try resetting the transform of the sphere game object. Because there is a circular collider you can get clicks using the OnMouseDown() function

 void OnMouseDown()
 {
     if (camera && Input.GetButtonDown("Fire1"))
     {
         Vector3 mousePos = camera.ScreenToWorldPoint(Input.mousePosition);
         Debug.Log("Mosuse is located at Vector3(" + mousePos.x + ", " + mousePos.y + ", " + mousePos.z + ")");
     }
 }



Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bawnty · Apr 13, 2016 at 01:42 PM 0
Share

I'm attempting to define a circular area the mouse/finger touch can fall into to perform an action,

if(Input. is within the circular area) { //perform desired action }

Having a sphere and using the pointerEnter property of EventSystem would seem to solve this?

I've also reset the transform of the sphere to no avail. An invisible sphere is ideal but I'd like to know why I can't see it

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

57 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Dash through enemies and dont taking damage 3 Answers

Code does not execute move right after being in top left corner 0 Answers

CS1216 error 0 Answers

Removing Boxcollider from scene causes Lag 0 Answers

Drop object on click and create a new one 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges