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Question by hassana_dzne · Feb 17, 2016 at 09:40 PM · unity5trackingoculusriftvicon

Which VPRN wrapper to use with Unity 5 for tracking data?

Hi, I have been trying to figure out a stable VPRN wrapper which one can use for tracking data in Unity. Basically I am creating some VR First Person perspective games where I am using Oculus Rift 2 as VR Input device and Vicon System installed in a room to track position and orientation of player. I know position and orientation comes with Rift 2 with 1 camera installed but as the walking area is pretty big so I need to get the data from Vicon sytem. And maybe in future I need a Hand tracking as well because my scope is limited to First Person games. For reference you can see this Video which is not from my lab but thats the exact setup (https://www.youtube.com/watch?v=7ZPs7knvs7M).

So, I have searched for few vprn wrappers. But didn't find any reviews about them on internet. If anybody have any idea about the given list please give me your valuable feedback. Which one should I start with as I have Pro license of Unity?

Here is the list:

  1. VPRNWrapper - https://research.cc.gatech.edu/uart/content/vrpnwrapper

  2. UnityVPRN - https://github.com/Laremere/unityVRPN

  3. UIVA - http://web.cs.wpi.edu/~gogo/hive/UIVA/

  4. UnityFreeOculus - https://github.com/brknhrt16/UnityFreeOculus

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Answer by hassana_dzne · Aug 08, 2016 at 03:03 PM

After working for fews days on this UnityVPRN - https://github.com/Laremere/unityVRPN

I talked with developer of the above plugin and he suggested me to use this stable version. Its an easy solution to get tracking data from Vicon to Unity. Which you can download from here. https://github.com/arviceblot/unityVRPN/releases

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