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Question by jpthek9 · Mar 01, 2015 at 06:22 PM · mobileverticesbatchingdrawcallsmobileoptimization

How do I batch procedural objects?

For my mobile infinite runner style game, I have procedurally generated 'sections' that move towards the player to simulate speed and get periodically recycled and sent to the back of the line after they cross a certain distance. These sections have all the same textures and materials. Is there a way to batch them even though they're moving?

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Answer by tanoshimi · Mar 01, 2015 at 06:26 PM

Yes, subject to the requirements of dynamic draw call batching: http://docs.unity3d.com/Manual/DrawCallBatching.html

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avatar image jpthek9 · Mar 01, 2015 at 06:41 PM 0
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Thanks! I'll check that out.

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