This question was 
             closed Jul 03, 2016 at 06:29 PM by 
             TBruce for the following reason: 
             
 
            This is a duplicate question
http://answers.unity3d.com/questions/1211137/problem-after-5-seconds-destroydeactivate-componen.html
 
               Question by 
               BelsonsanPT · Jul 03, 2016 at 03:38 PM · 
                destroywaitforsecondsdestroy objectsecondssecond  
              
 
              Problem after 5 seconds destroy/deactivate component
I Have a problem... 
 I need to now how i deactivate this| gameobject.addcomponet(); after 5 seconds. I can´t fix that problem, pls Help!
 
                 
                problem.png 
                (7.5 kB) 
               
 
              
               Comment
              
 
               
              Answer by RyanDiCenzo · Jul 03, 2016 at 04:57 PM
@BelsonsanPT you could use a coroutine to accomplish this. This code is untested so let me know if it doesn't run.
 using UnityEngine;
 using System.Collections;
 
 public class PowerUp2X : MonoBehaviour
 {
     public GameObject Player;
 
     void OnCollisionEnter2D(Collision2D col)
     {
         if(col.gameObject.name == "PowerUp")
         {
             Player.AddComponent<TapToMove>();
             StartCoroutine(RemovePowerup(5.0f));
         }
     }
 
     IEnumerator RemovePowerup(float WaitTime)
     {
         yield return new WaitForSeconds(WaitTime);
         Destroy(Player.GetComponent<TapToMove>());
     }
 }
 
 
              I Just Have one erro.
Severity Code Description Project File Line Error CS1061 'GameObject' does not contain a definition for 'RemoveComponent' and no extension method 'RemoveComponent' accepting a first argument of type 'GameObject' could be found
Try this ins$$anonymous$$d of Player.RemoveComponent();
 Destroy(Player.GetComponent<TapTo$$anonymous$$ove>());