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Question by EgorkZe · Dec 08, 2015 at 05:39 PM · animationanimatorsetactivetimescale

Animation doesn't switch to default state after setActive

When i play, i am pressing mouse button and set animation to walk state, but if hero losed i switch hero's game object to setActive(false) and show restart panel, after pressing restart button i set setActive to true, but animation doesn't switch to idle state and all time displaying walking animation, but in animator window state setted to idle, how can i fix it?

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Answer by Yuvii · Dec 08, 2015 at 06:21 PM

weird.. Have you tried to set to idle just before desactivate the gameobject ? could solve your problem, even if it doesn't really answers to it :)

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Answer by pep_dj · Apr 12, 2016 at 08:23 AM

Hi @EgorkZe, I'm having the same issue. Did you fix it?

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