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Question by eljaypodii16 · Apr 04, 2016 at 07:22 AM · blendermodelmodel importing

Importing model in blender with texture

I want to import blender model on unity but when i import my model the texture is not being copy so what i'm doing is i'm copying exact image texture that i use in blender and reapplying it on my imported model in unity.

So my question is: It's possible to import blender model without reapplying the image on unity?

I don't want to copy the image if possible because i have too many image and i was trying to make my app small size as possible

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avatar image meat5000 ♦ · Apr 03, 2016 at 10:14 PM 0
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There is a way to bake it but Im not entirely sure. Unity doesnt support Blender materials. UV unwrapping and reapplying in Unity is the common process.

avatar image L20GAMES · Apr 04, 2016 at 07:39 AM 0
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Is it a texture or just a simple material? Just wanting to confirm.

avatar image meat5000 ♦ L20GAMES · Apr 04, 2016 at 10:33 AM 0
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As long as you have UV unwrapped your model, make a new material in Unity and drop your texture on to it.

$$anonymous$$y knowledge on this is a little dated as I've just stuck to the way I know.

$$anonymous$$ore recent versions of Blender probably have better support. There is some searchable material on this.

https://www.google.co.uk/search?q=unity+blender+export+with+texture&ie=utf-8&oe=utf-8&client=ubuntu&channel=fs&gfe_rd=cr&ei=rkICV7XJItCFa$$anonymous$$zmtogF&gws_rd=ssl

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Answer by Graphics_Dev · Apr 05, 2016 at 09:59 PM

No, you must copy the image separately. Even if you could bundle it with the .blend the size would still be taken. Best practice is to keep a "Textures" folder in the directory your .blend is in, then use that textures folder in Unity (just a way to keep things organized).

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