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Question by bodec · Apr 02, 2016 at 03:37 PM · scripting problemconstantforce

Is it possible to change constantforce.y ?

Below is the code very raw and simple and I was wondering if there is a way to set the relative force on separate axis what I have does not seem to change anything in the inspector. Attempting to access the component Constant Force tried constantforce.relativeforce.y and didn't work

  public ConstantForce cf;
     
   
 
     void FixedUpdate()
     {
         float vertMovement = Input.GetAxis("Vertical") * 10f;
         if (vertMovement != 0) {
             ThrustUp(vertMovement);
             
 
         }
         
     }
 
 
     void ThrustUp(float up) {
         Debug.Log(up);
         cf.relativeForce = new Vector3(0,up,0);
     }

  
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avatar image bodec · Apr 02, 2016 at 07:06 PM 0
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Ok so after some more testing I have found I am adding force but it doesn't show in the inspector new code looks like any ideas as to why it doesn't show?

 float thrustForce = Input.GetAxis("$$anonymous$$ouse ScrollWheel") * trust$$anonymous$$ultiplier;
 
 if (thrustForce != 0) {
             ThrustUp(thrustForce);
         }
 
 void ThrustUp(float up) {
         if (up != 0) {
             cf.relativeForce += new Vector3(0, 0, up);
             Debug.Log(up);
         }
     }

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