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Question by OttoClausen · Nov 03, 2016 at 10:14 PM · animationanimatorframemultiple objectssynchronize

How to syncronise animations on multiple gameobjects?

In my game I am instantiating a coin prefab at runtime. The prefab has an Animator component attached to it. The Controller for the prefab has one animation which is looped over and over. What I want is for my coins to all animate synchronously so that every instance of the prefab was on the same frame of the animation all the time. How can I accomplish that?

Thanks in advance

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