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Question by saiyanslayer · Jul 19, 2017 at 03:28 PM · scripting beginnervariables

Unable to set String Variable in Script

I'm trying to name gameobjects with a script to easily reference a specific gameobject.

This is the script attached to the hero is contain their name:

     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     using UnityEngine.UI;
     
     public class HeroIcon : MonoBehaviour {
     
         public int health;
         public int health_max;
         public Sprite icon;
         public string[] qualities;
         [SerializeField]
         string HeroName;
         public Vector3 target;
         public float speed;
     
         // Use this for initialization
         void Start () {
             health = health_max;
             target = transform.position;
         }
         
         // Update is called once per frame
         void Update () {
             if (target != null) {
                 float step = speed * Time.deltaTime;
                 transform.position = Vector3.MoveTowards(transform.position, target, step);
             }
         }
     
         public string getHeroName() {
             return HeroName;
         }
     
         public void setHeroName(string name) {
             HeroName = name;
         }
     }
         

This is how I'm setting the hero gameobject in my GameManager script:

 int heronumber = GameObject.FindGameObjectsWithTag("Hero").Length;
         if (heronumber < 1) {
             GameObject guy = Instantiate(hero) as GameObject;
             guy.GetComponent<HeroIcon>().setHeroName("Dan");
         }


This is how I'm trying to find the object:

  if (Input.GetMouseButtonDown(0)) {
             var hero = GameObject.FindGameObjectWithTag("Hero");
             if (hero.GetComponent<HeroIcon>().getHeroName() == "Dan") {
                 hero.GetComponent<HeroIcon>().target = transform.position;
             }
         }


The object is created, but doesn't have a HeroName. Am I doing something wrong, or is there something preventing that variable from being set?

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