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Question by taylom22 · Feb 03, 2016 at 11:18 PM · scripting problemscripting beginnervariablesglobal variable

I want to access a variable in another object's script whose GameObject is stored in a variable in script 1.

So, I have this in script 1 attached to my player object.

         if(action){
             actionVar = Physics2D.Linecast (sightStart.position, sightEnd.position, 1 << LayerMask.NameToLayer("Solid")).collider.gameObject;
             Debug.Log ("actionVar is " + actionVar);
             action = false;
         }

On the npc object, I have script 2 attached. public static bool actionRec;

 void Update () {
         if (actionRec){
             textBox.SetActive (true);
             Debug.Log("action received");
         }
     }

Using the GameObject stored in actionVar (because it could change based on what object the linecast hits), how can I set the actionRec variable in script 2 to true from script 1?

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Answer by cjdev · Feb 04, 2016 at 04:45 AM

Because it's static you can access it directly from the Component after you retrieve a reference to it:

 GameObject.Find("npcObjectName").GetComponent<Script2>().actionRec = true; 
 // Where npcObjectName is the name of the GameObject your 2nd Script is on 
 // and Script2 is it's name
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