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Question by marshel126 · Jan 19, 2017 at 04:34 PM · collisionrigidbodygravity

oncollisionexit not working

I made a code that causes the platform the player is standing on to fall after being left. void

 public Rigidbody rb;
 public GameObject player;


 void Start () {
     rb = GetComponent<Rigidbody>  ();
 }
 

 void OnCollisionExit(Collision other){
     if (other.gameObject.CompareTag ("player")){
         rb.useGravity = true;
     }
 }

but when the player stands on a platform, it immediately falls without the player having left the platform. I there a fix to this?

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Answer by This-is-Cole · Jan 19, 2017 at 04:45 PM

Hi Marshel! One possible solution is to use a box collider as a trigger and use OnTriggerExit instead of OnCollisionExit. You can make the box slightly higher so that you'll be sure the player is jumping away before the exit is called.

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avatar image marshel126 · Jan 20, 2017 at 03:36 PM 0
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When I do this, the player just falls through the ground instantly. Does making the player's collider a trigger change the collider in some way?

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