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Question by psy · Jul 22, 2010 at 10:13 AM · modelexportmayablendshapes

Does unity3 beta support blend shape

I make blendshape in maya and export to fbx can I use it in unity3 or How can I export it for use in unity3

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Answer by Julian-Glenn · Jul 22, 2010 at 01:07 PM

You'll need to animate with bones - not blendshapes, morphs or vertex based animations.

http://unity3d.com/support/documentation/Manual/HOWTO-ImportObjectMaya.html

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Answer by SpookyCat · Oct 30, 2011 at 05:41 PM

MegaFiers now has a Maya exporter for Blend Shapes making it very easy to add to your Unity project. http://www.youtube.com/watch?v=gCVUvDBL5Gc

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Answer by MaDDoX · Sep 29, 2010 at 05:47 PM

Previous answer is incorrect, there's a free script available that allows one-target morph. It's generally considered to be too slow for most applications but might be of good use for some simple stuff. Link below:

http://www.unifycommunity.com/wiki/index.php?title=MeshMorpher

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Answer by brian.amberg · Nov 13, 2013 at 01:19 AM

Since 4.3 unity supports blendshapes directly, you can drag the FBX in. To animate, you can use the faceshift plugin [1] for motion capture.

[1] http://www.faceshift.com/unity/

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