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runtime model export
Hi,
If I dynamically create scene my 3D scene in unity, (a drag and drop kitchen for example) Is it possible to output that scene, in a 'standard' 3d model format, at runtime for further processing, such as import into a virtual reality system.
thanks Steve
Answer by Eric5h5 · Feb 16, 2010 at 11:54 AM
Yes, use the ObjExporter script on the wiki.
Link has been moved here: http://wiki.unity3d.com/index.php/ObjExporter
Here's a backup of the link from archive.org:
http://wiki.unity3d.com/index.php/ObjExporter (archive.org)
Answer by StephanK · Feb 16, 2010 at 11:57 AM
I don't think there is a built in function for that, but if you have some experience with 3D-Models and are familiar with some of the "standard" formats you could write an exporter yourself by accessing the data of your meshes and using standard c# file writing. As I said, that is what i THINK. Maybe there's a quicker way to do this, that I just don't know of.
Answer by Ashkan_gc · Feb 16, 2010 at 12:37 PM
you should get the data from mesh filters yourself and then convert them to the format that you want. i think you can find SDKs that get data from you and convert them to formats like COLLADA or FBX. the formats are not complex. you can do that yourself too.
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