Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by eevachan · Mar 29, 2016 at 03:12 AM · 2dspriteclick objects

Change sprite when click on particular sprite

So I want to change particular sprite when it's clicked, i already attach collider on that sprite. At first i want to use update function (script below), but it didn't work. so I try onMouseDown function, but it still won't change. is there something I miss? or is my code wrong? alt text

 using UnityEngine;
 using System.Collections;
 
 public class ChangeSprite : MonoBehaviour {
     
     public Sprite girl, boy;
     private SpriteRenderer spriteRenderer;
 
     void Start() {
         spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
         spriteRenderer.sprite = boy;
     }
 
 //    void Update () {
 //        if (Input.GetMouseButtonDown (0)) {
 //            Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
 //            RaycastHit hit;
 //            if (Physics.Raycast (ray, out hit)) {
 //                
 //                if (hit.collider.tag == "student") {
 //                    spriteRenderer.sprite = girl;
 //                }
 //            }
 //        }
 //    }
 
     void onMouseDown(){
         spriteRenderer.sprite = girl;
     }
 }
 

1.png (168.2 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Happy-Zomby · Mar 29, 2016 at 07:48 AM 0
Share

Hi, I would recommend you put a Debug.Log("clicked"); in your On$$anonymous$$ouseDown funciton to first check if the click is registering.

1 Reply

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by Rajeesh_AR · Mar 29, 2016 at 09:00 AM

Hi @eevachan,

I tried and got the result. You first check whether the box collider is as large as the image.

I coded the below scipt:

public class ChangeSprite : MonoBehaviour {

 public Sprite sp1,sp2;
 SpriteRenderer sr;

 // Use this for initialization
 void Start () 
 {
     sr = gameObject.GetComponent<SpriteRenderer> ();
 }

 void OnMouseDown()
 {
     if (sr.sprite.Equals (sp1))
         sr.sprite = sp2;
     else
         sr.sprite = sp1;
 }

}

In this initially I drag and drop one sprite to the inspector window. Also note the function is "OnMouseDown () " .. "O" is capital letter

The script above toggles between the images on mouse click.. Hope this will help you..

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to detect mouse click on new Unity 4.3 Sprite 7 Answers

How can I set the position and size of a sprite from inside a script ? 1 Answer

Drag and Drop w/ Snapping 0 Answers

Sprite Renderer Not Changing Sprite via Script 1 Answer

Strange renderissues with tiled sprites 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges