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Question by Mullberg · Aug 12, 2014 at 06:16 PM · 2dspriteproceduraltile

Strange renderissues with tiled sprites

Hi! I have a peculiar issue concerning tiled sprites. They are placed exactly "edge-to-edge" considering how big each sprite is but I still get these strange overlapping issues.

Anyone know why this issue arises and maybe how one can solve it?

alt text Strange stripes at edges of my tiles.

Thank you

tile_edges.png (68.0 kB)
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Answer by Mullberg · Aug 13, 2014 at 09:26 PM

Solved it by changing import settings on the sprites to "Filter Mode: Trilinear".

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