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Question by tugberkoz · Mar 28, 2016 at 12:46 AM · addforceaddforceatposition

Add force with direction

i am trying to add a force to my rigidbody with an angle. Let me explain it. i ll get an angle value 0 to 360 degrees. for example 30 degrees. and addforce that comes with 30 degrees. if i get 180 degrees and add a force with this angle my object has to go back. or if its 90 degrees this object start to turn left side. or 270 degrees start to turn right side.

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avatar image TreyH · Mar 28, 2016 at 12:23 PM 0
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Educate yourself:

https://en.wikipedia.org/wiki/Trigonometric_functions

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Answer by aditya · Mar 28, 2016 at 11:44 AM

i m assuming that you are using this script on a gameobject with rigidbody attached

private bool forceApplied;

void FixedUpdate(){ if(forceApplied){ YOUR RIGIDBODY.AddForce(transform.Forward * POWER); forceApplied = false; }

this will apply force just form one physics frame, change for your needs

use this for help : http://docs.unity3d.com/ScriptReference/Transform-forward.html

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Answer by Bleackk · Mar 28, 2016 at 03:01 PM

If you want to move the body around using AddForce this is how you do it

 using UnityEngine;
 using System.Collections;
 
 public class NewBehaviourScript : MonoBehaviour {
 
     public float speed;
     //editable speed, you can access it from the editor
 
     private Rigidbody rb;
     //Refference to the Rigidbody component in the script
 
     void Start () 
     {
         rb = GetComponent<Rigidbody> ();
         //Accessing the Rigidbody component on your Game Object
     }
 
     void Update () 
     {
         float mH = Input.GetAxis ("Hozirontal");
         float mV = Input.GetAxis ("Vertical");
 
         Vector3 move = new Vector3 (mH, 0.0f, mV);
 
         rb.AddForce (move * speed)
     }
 }



if this is not it, then sorry

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