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Question by ShivaFang · Nov 28, 2010 at 05:56 PM · textureoptimizationmemory

Multiple objects and parts of an object using same texture.

I want to ask this before I work on character models so I know the most effective way of doing this.

If multiple objects use the same texture, does it load into memory once, or once per each object?

If a single object has multiple parts (because it's modular, and various portions are shown or hidden depending on the state of the object) am I better off putting the parts that are related into one file or as separate textures one per part? (for example, a characters skin would all be related and I could put the head, torso and limbs onto one file even though I may hide the torso to show armour, but the armour would still have to be separate textures depending on what the character is wearing.)

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Answer by azzogat · Nov 30, 2010 at 01:59 PM

If multiple objects use the same texture, does it load into memory once, or once per each object?

Short answer? It only loads the texture once.

For the second question:

Whatever you're modelling, using a single texture for multiple parts is the best way to do it (where possible). This is known as a texture Atlas.

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