Question by
sarneeh · Mar 19, 2018 at 01:59 PM ·
animationanimatorroot motion
Root motion on animation clips created at runtime
So I'm using the Playables API to run animations on some of my game objects. Those animations are being created via script (at runtime).
Problem: How to make root motion working with animations created via scripts created on runtime? When I'm not creating them at runtime I can just click the "Generate root motion curves" but this kind of functionality is not available via scripting.
Any ideas?
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