Player teleports when animation finishes
Hello everyone,
I'm making a third person controller when I came out with this problem. When the player dodges, the animation is played, but when it finishes, the player teleports to the original position. I tried activating Root Motion while playing the animation with no success. Another reason why I need the player to move as the animation plays is that the camera follows it, and currently, while playing the animation the camera doesn't move at all. I have a GameObject with a collider, a rigidbody and the player model. Sorry but I tried to upload some photos and got an error.
Thanks.
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