Question by
Fransnesa · Apr 15, 2017 at 03:41 AM ·
collidercollider2donmouseup
Why OnMouseUpAsButton just work for one objetc on my project
I use OnMouseUpAsButton to handle touch that my game will get but OnMouseUpAsButton just get one of the gameobject in the game, i've already given collider to each gameobject that i make
void OnMouseUpAsButton() {
MouseManager select = GameObject.FindObjectOfType<MouseManager> ();
GameObject take = this.transform.gameObject;
Debug.Log(take);
}
Any idea why OnMouseUpAsButton don't get the other gameobject?Sorry for my bad english and grammar guys. Really need your help guys.
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