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Question by akiokiragames · Mar 18, 2016 at 08:58 PM · parsing errorcs8025

Parsing error

heres my code for my game. but at the end of it here this is } it says 61,33 parsing error.

using UnityEngine; using System.Collections;

public class player_controller : MonoBehaviour {

 public float moveSpeed;

 private Animator anim;
 private Rigidbody2D myRigidbody;

 private bool playerMoving;
 private Vector2 lastMove; 


 // Use this for initialization
 void Start () {

     anim = GetComponent<Animator> ();
     myRigidbody = GetComponent<Rigidbody2D> ();
 }
 
 // Update is called once per frame
 void Update ()
 {

     playerMoving = false;

     if (Input.GetAxisRaw ("Horizontal") > 0.5f || Input.GetAxisRaw ("Horizontal") < -0.5f) {

         transform.Translate (new Vector3 (Input.GetAxisRaw ("Horizontal") * moveSpeed * Time.deltaTime, 0f, 0f));
         myRigidbody.velocity = new Vector2 (Input.GetAxisRaw ("Horizontal") * moveSpeed, myRigidbody.velocity.y);
         playerMoving = true;
         lastMove = new Vector2 (Input.GetAxisRaw ("Horizontal"), 0f);

     }

     if (Input.GetAxisRaw ("Vertical") > 0.5f || Input.GetAxisRaw ("Vertical") < -0.5f) {

         transform.Translate (new Vector3 (0f, Input.GetAxisRaw ("Vertical") * moveSpeed * Time.deltaTime, 0f));
         myRigidbody.velocity = new Vector2 (myRigidbody.velocity.x, Input.GetAxisRaw ("Vertical") * moveSpeed);
         playerMoving = true;
         lastMove = new Vector2 (0f, Input.GetAxisRaw ("Vertical"));
     }

     if (Input.GetAxisRaw ("Horizontal") < 0.5f || Input.GetAxisRaw ("Hoizontal") > -0.5f) {
         {
             myRigidbody.velocity = new Vector2 (0f, myRigidbody.velocity.y);
         }
     
         {
         if (Input.GetAxisRaw ("Vertical") < 0.5f || Input.GetAxisRaw ("Vertical") > -0.5f)
              {
             myRigidbody.velocity = new Vector2 (Rigidbody.velocity.x, 0f);
         } 
         
         anim.SetFloat ("MoveX", Input.GetAxisRaw ("Horizontal")); {
         anim.SetFloat ("MoveY", Input.GetAxisRaw ("Vertical"));
         anim.SetBool ("PlayerMoving", playerMoving); 
         anim.SetFloat ("LastMoveX", lastMove.x);
         anim.SetFloat ("LastMoveY", lastMove.y);                                                                                             }
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Answer by Zoogyburger · Mar 18, 2016 at 08:58 PM

You have two { at

 if (Input.GetAxisRaw ("Horizontal") < 0.5f || Input.GetAxisRaw ("Hoizontal") > -0.5f) {
 {

Get rid of one.

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