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Ignore Collision In Physics settings, Doesn't Work??
Hello, Is it true that this button,
Should ignore ALL collisions with CarBody/CarBody?? WHY does it NOT work?? Any solution?
Thanks Daniel
$$anonymous$$ake sure anything ALL of the colliders on anything on the layer CarBody are on that layer, children and all. $$anonymous$$ake sure you're not mistaking Layer for Tag.
I know lol I am using the "Layer" option and tagged EVERY thing as CarBody children and all (of my car that is. @clunk47
Okay, $$anonymous$$y joints are too weak, SO it looks like they are colliding and breaking ALSO the rigidbody my cars joints are connected does not have anything but a transform, maybe it needs a mesh
the weight of the objs is higher than that of the strength of the joints :P
Answer by Daniel G · Aug 06, 2013 at 05:00 PM
Yes, It does in fact ignore all the collisions in that layer, I was mistaken.
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