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Question by JACKARY · Mar 18, 2016 at 12:47 PM · prefabinputmultitouchinput.touchgetmousebuttondown

Using Multiple Prefabs with Multiouch

I have 8 prefabs that instantiate objects constantly into the scene. Users are required to tap on the objects to destroy them. What I need is to use Input.GetMouseButtonDown in the Update function; I understand this. What I don't understand is how to effectively differentiate between 8 different prefabs and then also differentiate between their separate instantiations to determine which exact one the user has actually tapped on.

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