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Question by mustang4484 · Apr 18, 2019 at 03:17 PM · inputtouchmultitouchinput.touchgetmousebuttondown

Problem with multi-touch from android

Hi guys I have this problem when compiling my application for Android (input). I have two conditions that activate with the click on the right or left side of the object. If I click together on the one and the other there is a reset condition. When I try the app on the phone he recognizes only the first touch and does not recognize me the second, so if I press A without releasing and I also press B instead of going to C he stays on A. Maybe it is to enable the multitouch or not good Input. GetmousebuttonDown for the phone? On unity it work fine, and i test it enabled the boolean together.

Any suggestion?

Thank you enter code here

  if (Input.GetMouseButtonDown(0))
         {
            
 
             if (Input.mousePosition.x > playerScreenPoint.x)
             {
                //Condition A

                 destra = true;    
               sinistra = false;
                 
             }
 
             else if (Input.mousePosition.x < playerScreenPoint.x)
             {
                   //Condition B

                 sinistra = true;
                 destra = false;
               
 
             }
 
             
 
         }




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Answer by Tsaras · Apr 18, 2019 at 03:23 PM

Unity has a system for handling touches for mobile. GetMouseButtonDown is actually just a hackish way of having code work for both the pc mouse and mobile at the same time but it just handles a single touch.

Read more about Touch. In effect you can get detailed information about every touch that is happening, including their current state, delta movement from previous frame etc

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