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Question by
Marneo · Mar 18, 2016 at 12:30 PM ·
fpsperformancelightmaplevelapplication.loadlevel
Load lightmaps in new loaded level
I use application load level to load a new level in my FPS game. But after I load my next level, the light maps don't load into it, leaving only the dynamic lights, and this causes performance issues.
Is there a way where I can load the baked light maps into the level, as well as the geometry?
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