Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by brazmogu · Mar 14, 2016 at 10:58 PM · 3drenderingdebugstandalonepreview

3D Objects disappear when running the build

This seems to be a recurrent problem, but not one with a clear and unique cause. I've checked other answers and I couldn't apply their solutions to my case.

What's happening is simple: during development, testing is fine and everything is on show, as you can see in this screenshot:

In-Editor screenshot

But then I generate the builds with this one scene in it, and all that I get is the UI(created with Canvas)

Standalone screenshot

And this has also been observed in all build versions: Mac, Windows and Linux. I'm not even suer if input or scripts are working, an I can't find any sort of log where an exception or error could be displayed. What could be happening? Is there any way I can diagnose this?

UPDATE: Long time since I revisited this, and I managed to go further a little bit in investigation(no solution yet, though). For one, making a Development Build makes the game run. It gets better.

I found Unity's Player logs and after some time found a good lot of null pointer exceptions. Poking and prodding I managed to narrow it down to a point in the player's Update code that was supposed to place the camera always a the player's head. The camera, it seems, starts as null and then is never instantiated... in final build. In dev build, the camera is instantiated after just one error message.

I also can't walk "around" the code with null checks or exceptions. The main camera(tagged with MainCamera, as the recent versions of Unity require) just doesn't exist in the final build.

And now I'm confused. I'll come back with code and more details, but for now... that was just odd.

screen-shot-2016-03-14-at-75440-pm.png (15.4 kB)
gameplay-sshot20160229-230215.png (154.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

54 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Invisible object that still receives shadows 0 Answers

Exporting custom render passes 1 Answer

Rendering issue: blue fragments on object edges 0 Answers

builded game not rendering trees from really close distance 0 Answers

Is it possible to see a render texture through another render texture? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges