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Question by Scribble · Feb 06, 2019 at 08:55 PM · 3drenderingpost processing

Exporting custom render passes

I've been trying to wrap my head around this one - its fairly simple to do it in Unreal Engine, but some reason the answer eludes me when it comes to unity.


So my question is: Is it possible to render out custom render passes from a scene camera and save these as image files in a way similar to what Unreal Engine is capable of - https://docs.unrealengine.com/en-us/Engine/Sequencer/Workflow/CustomRenderPass


This would really help when assembling footage in After Effects for example or opening up unity's rendering power for still images/scenebuilding (SFM-like) communities.

Again this might be the easiest thing in the world to achieve....or maybe im the ONLY one ever to pose this question (which i highly doubt tho).

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Answer by Scribble · Feb 15, 2019 at 03:05 PM

Bumping this, who knows - might even get an answer :O

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